Percepciones de los niños y niñas sobre la experiencia de juego y el aprendizaje con Nintendo Labo: múltiples experiencias de “hacer y jugar”

Autores

DOI:

https://doi.org/10.21501/22161201.4243

Palavras-chave:

Nintendo, Informal Learning, Kids, Science, Knowledge, Maker, Play, Learn, Videogames

Resumo

Este artículo explora las percepciones de niños y niñas que tuvieron la oportunidad de explorar las fases de “Hacer” y “Jugar” del Kit de variedad “Toy-Con 01” del Nintendo Labo. A través de aspectos claves como el involucramiento/compromiso estudiantil, la utilización del conocimiento y la adquisición de nuevos conceptos (Gee, 2008), este artículo amplía la comprensión general de cómo los videojuegos pueden generar un aprendizaje activo. A partir de las experiencias en la construcción de proyectos de “Hazlo tú mismo”, los autores analizan cómo los niños, a través de cuatro casos diferentes, conectaron sus conocimientos y experiencias previas con contenido relacionado con la ciencia (implícito en las interacciones y el hardware de la consola Nintendo Switch y el software Nintendo Labo y piezas de cartón). Las limitaciones del estudio sugieren que se necesita más tiempo para tener una exploración más profunda de las percepciones de los niños explorando la fase “Descubrir”—la tercera y última fase de Nintendo Labo.

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Biografia do Autor

John Cano, University of California, Berkeley

PhD. Education, University of California Santa Barbara: Santa Barbara, CA, US. University of California, Berkeley, Berkeley, Califronia. Contacto: jcano@berkeley.edu ORCID: https://orcid.org/0000-0002-0422-4621 

Megan Chow, Yale Center of Emotional Intelligence

Bachelor of Science in Psychological and Brain Sciences — University of California, Santa Barbara. Yale Center of Emotional Intelligence, San Francisco, California. Contacto: meganchow@
ucsb.edu ORCID: https://orcid.org/0000-0001-5971-5201

Referências

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Publicado

2024-01-19

Como Citar

Cano, J., & Chow, M. (2024). Percepciones de los niños y niñas sobre la experiencia de juego y el aprendizaje con Nintendo Labo: múltiples experiencias de “hacer y jugar”. Revista Colombiana De Ciencias Sociales, 15(1), 114–139. https://doi.org/10.21501/22161201.4243

Edição

Seção

Artículos de investigación