Fortnite game-addictive behaviors: experimental evidence of relaxation exercises in schoolchildren
DOI:
https://doi.org/10.21501/24631779.3369Keywords:
Consumption of video games, Compensatory conduct, Relaxation in the classroom, Evasion to tasks, Time of stay, EmotionalityAbstract
Digital addictive behavior has now increased in the school public in recent years, especially in the addiction to video games. In this study we are interested in investigating the reduction of additive behaviors towards the Fortnite game through a relaxation technique based on the Koeppen method. We used a type of pre-experimental research design in 70 children (χ = 10.8 years of age) of low socio-economic level, we used preliminary surveys to determine the selection of consumer subjects; for the measurement we apply the dependency test towards videogames–TDV and the questionnaire about experiences related to video games–CERV. We conclude as the first evidence that, the subjects reduced their compensatory behaviors (dependence and evasion), in turn, the time of permanence in the consumption (hours and places) was considerably reduced. However, the evidence in the reduction of emotions towards the game allowed us to argue that the Koeppen technique presented reductive effects of school stress without influencing emotionality, because the findings described data that were not significant for the study.Downloads
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